![]() Then we have World Tour, the much talked about and lavish single player mode. It's so stereotypical it makes me cringe. Unfortunately, it also spills over into the characters such as Kimberly, a Chun Li challenger, who obviously loves to paint graffiti. This makes the presentation feel equal parts old and silly - and I almost break a sweat at how embarrassing it feels at times, which also includes the Battle Hub (that I unfortunately could not fully test because it is something that requires much more time to see how the community responds to it and uses its features). And Saints Row was a parody of gang and street culture. Def Jam was certainly fresh and innovative - but that was 20 years ago. There's hip-hop and graffiti and bling galore, and since the colour purple is often used, it sometimes feels like the first Saints Row. Let me start with the entire presentation, where Capcom for some reason decided that a Def Jam-inspired approach would somehow feel fresh. However, the latter is not something you can use online without limitations as it risks ruining the balance considerably. In short, you basically need to be able to button mash to accomplish anything. Finally, there's also Dynamic, which adjusts the attack you deal depending on where you are in relation to your opponent. Landing special attacks and understanding how everything is connected is more challenging in Street Fighter than, say, Tekken, and so there's now a control scheme called Modern, where your attacks have been slimmed down to just one button press and you can also spam specials because, again, it only takes one button press (can be combined with tilting the analog stick) to use them. Draining the meter puts you in a helpless Burnout mode and puts you at risk of taking serious damage.Īnother big new thing is that Capcom has tried to find ways to reach a new audience. It automatically fills up when not in use or if you perform successful counterattacks (Drive Parry), but is drained if you use certain functions too much or take a beating. The major gameplay innovation this time is called Drive Gauge, a more diffused setup than before where several previous features from the Street Fighter series now come together around a single six-piece gauge.
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